

CV- Resume
Jalaj Shukla
Game & Level Designer
Mobile: +918007399737
er.jalajshukla@gmail.com
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Objective
Work on thrilling projects and gather experience to sharpen my skills.
Protect passion in the video game industry

Education
DSK SUPINFOGAME
2012/2014 | Master degree in game Design and Production Management
Advance Institute of Engineering and Management, Mumbai, India
2007-2011 | Bachelor’s degree in Mechanical Engineering

Achievements
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Proven able to reach and exceed expectations at every stage of the production
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Secured the THIRD position in the district level swimming contest in school.
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Played badminton at university level 2nd runner up.

Work Experience
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January 2016 - Current | Associate Game Designer at "Moonfrog Labs"
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Callbreak Gold
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Prototyping new mechanics for engaging gameplay.
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Conducted rigorous Playtests to determine the best gameplay for Target Audience.
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Balancing timing and gameplay to get huge potential for monetization and engagement.
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Designed the Level Up Curve for a more balanced experience over levels in the game.
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Designed the economy for the game with the Senior Game Designer.
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Maintaining Sound Pipeline for the game and the assets to be plugged into the game engine.
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Made key animations and Integrated the Art and Sound in the game.
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Ludo Club - Fun Dice Game (+1 Million downloads - GPlay)
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Online multiplayer version of one of the oldest and most popular strategy board games in India, Ludo also know as Pachisi.
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Contributions
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Designed bot logic for the game.
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Conducted rigorous playtests to determine the best gameplay for Target Audience.
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Designed the virality features for the game.
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Maintaining Art Pipeline for inventory assets to be plugged into the game engine.
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Unannounced CCG Project
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Help Design gameplay and mechanics for a hardcore game.
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Documented mechanics during Pre-Production with the Lead Game Designer.
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Conducted rigorous playtests to determine the best gameplay for Target Audience.
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Worked with the Programming team during Production to implement and fine tune mechanics according to design.
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Was closely involved in making economy and High-Level Game Design goals for the game with the Lead Game Designer.
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Worked with the Programming team to setup and implement a new FTUE system.
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Help Design 2 months worth of content using the custom tools in one week.
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Helped Design League system to drive PvP mode for long term retention.
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Balancing and polishing changes implemented with the Art and Programming teams.
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Made key animations and Integrated the Art and Sound in the game, with high regards to optimization.
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Maintaining Sound Pipeline for the whole game and assets to be plugged into the game engine.
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August 2014 - November 2016 | Game and Level Designer at "DSK Green Ice Games"
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Forsaken Mountain
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Joined the project when the production phase began.
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Mechanics’ concept and prototyping
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Responsible of A.I design and designing levels
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Design of the level​
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Placement and behavior scripting of the AI
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Design and creation of in game Matinee.
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Creation of blueprint items and level blueprint scripting.
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D.G.U. - Death God University
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Part of the core team since the proof of concept​
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General design
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Involved in most design decisions as part of the design team
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Scripting
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Most level scripting and AI behaviour scripting
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Design of Minigames and puzzles
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Animation graph for NPCs
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Ingame Matinee and Sound design for them
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Tons of smaller features
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Key Skills
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Extremely at ease with Game Engines:
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Have already worked with the most engines Unreal Engine 4, UDK, Unity and Cocos. After discovering a new tool or engine, quickly becomes a technical reference on the matter.
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Love to work with visual scripting.
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Constantly thriving and striving for personal improvement:
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Interested in every aspect of the production, from design to management. Looking for a way to refine my skills as much as possible to achieve my long term objectives.
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Game Design.
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Level Pacing ​
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Game analysis.
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Game Genre Analysis​
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Concept Mapping​.
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Dynamic system.
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Knowledge of AGILE methods, Poker Planning.
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Designed a Level for Warcraft, in the Level Editor.
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Comfortable with operating systems-Windows XP, 7,8 &10.
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Knowledge of Professional Software‘s like MS office - Word, Power-point, Excel.
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Have completed a certified course in C++, C# from NIIT.
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Efficient in Photoshop, Adobe Premiere Pro 5.5, Adobe Illustrator.
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Languages
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Hindi: Mother Tongue
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Regional Languages​
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Punjabi: fluent​
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Marathi: Basic
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English: fluent

Hobbies
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Making games!​
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Fond of Science and technology
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Sports – Swimming (3rd place District level), Badminton (2nd University level)
Football (School team) and Horse Riding
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Love to travel & play games (some favorites - MGS-series, LoL & most action adventure platformers)
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Learned – Guitar, Kickboxing and Dance
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Fascinated by human psychology
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Keen to learn new things about anything I can