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CV- Resume

Jalaj Shukla

Game & Level Designer

Mobile: +918007399737

er.jalajshukla@gmail.com

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Objective

Work on thrilling projects and gather experience to sharpen my skills.

Protect passion in the video game industry

Education

DSK SUPINFOGAME

2012/2014 | Master degree in game Design and Production Management

 

Advance Institute of Engineering and Management, Mumbai, India

 2007-2011 | Bachelor’s degree in Mechanical Engineering

Achievements

  • Proven able to reach and exceed expectations at every stage of the production

  • Secured the THIRD position in the district level swimming contest in school.

  • Played badminton at university level 2nd runner up.

Work Experience

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January 2016 - Current | Associate Game Designer at "Moonfrog Labs"

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  • Callbreak Gold

    •  Prototyping new mechanics for engaging gameplay.

    •  Conducted rigorous Playtests to determine the best gameplay for Target Audience.

    •  Balancing timing and gameplay to get huge potential for monetization and engagement.

    •  Designed the Level Up Curve for a more balanced experience over levels in the game.

    •  Designed the economy for the game with the Senior Game Designer.

    •  Maintaining Sound Pipeline for the game and the assets to be plugged into the game engine.

    •  Made key animations and Integrated the Art and Sound in the game.

 

  • Ludo Club - Fun Dice Game (+1 Million downloads - GPlay)

    • Online multiplayer version of one of the oldest and most popular strategy board games in India, Ludo also know as Pachisi.

  • Contributions

    •  Designed bot logic for the game.

    •  Conducted rigorous playtests to determine the best gameplay for Target Audience.

    •  Designed the virality features for the game. 

    •  Maintaining Art Pipeline for inventory assets to be plugged into the game engine.

 

  • Unannounced CCG Project 

    •  Help Design gameplay and mechanics for a hardcore game. 

    •  Documented mechanics during Pre-Production with the Lead Game Designer. 

    •  Conducted rigorous playtests to determine the best gameplay for Target Audience.

    •  Worked with the Programming team during Production to implement and fine tune mechanics according to design. 

    •  Was closely involved in making economy and High-Level Game Design goals for the game with the Lead Game Designer.

    •  Worked with the Programming team to setup and implement a new FTUE system.

    •  Help Design 2 months worth of content using the custom tools in one week.

    •  Helped Design League system to drive PvP mode for long term retention.

    •  Balancing and polishing changes implemented with the Art and Programming teams.

    •  Made key animations and Integrated the Art and Sound in the game, with high regards to optimization.

    •  Maintaining Sound Pipeline for the whole game and assets to be plugged into the game engine.

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August 2014 - November 2016 | Game and Level Designer at "DSK Green Ice Games"

  • Forsaken Mountain

    • Joined the project when the production phase began.

    • Mechanics’ concept and prototyping

    • Responsible of A.I design and designing levels

      • Design of the level​

      • Placement and behavior scripting of the AI

      • Design and creation of in game Matinee.

      • Creation of blueprint items and level blueprint scripting. 

  • D.G.U. - Death God University 

    • Part of the core team since the proof of concept​

    • General design

      • Involved in most design decisions as part of the design team

    • Scripting

      • Most level scripting and AI behaviour scripting

      • Design of Minigames and puzzles 

    • Animation graph for NPCs

    • Ingame Matinee and Sound design for them  

    • Tons of smaller features

Key Skills

  • Extremely at ease with Game Engines:

    • Have already worked with the most engines Unreal Engine 4, UDK, Unity and Cocos. After discovering a new tool or engine, quickly becomes a technical reference on the matter.

    • Love to work with visual scripting.

  • Constantly thriving and striving for personal improvement:

    • Interested in every aspect of the production, from design to management. Looking for a way to refine my skills as much as possible to achieve my long term objectives.

  • Game Design.

    • Level Pacing â€‹

    • Game analysis.

    • Game Genre Analysis​

    • Concept Mapping​.

  • Dynamic system.

    • Knowledge of AGILE methods, Poker Planning.

    • Designed a Level for Warcraft, in the Level Editor.

    • Comfortable with operating systems-Windows XP, 7,8 &10.

    • Knowledge of Professional Software‘s like MS office - Word, Power-point, Excel.

    • Have completed a certified course in C++, C# from NIIT.

    • Efficient in Photoshop, Adobe Premiere Pro 5.5, Adobe Illustrator.

Languages

  • Hindi: Mother Tongue

    • Regional Languages​

      • Punjabi: fluent​

      • Marathi: Basic

  • English: fluent

Hobbies

  • Making games!​

  • Fond of Science and technology

  • Sports – Swimming (3rd place District level), Badminton (2nd University level)

    Football (School team) and Horse Riding

  • Love to travel & play games (some favorites - MGS-series, LoL & most action adventure platformers)

  • Learned – Guitar, Kickboxing and Dance

  • Fascinated by human psychology

  • Keen to learn new things about anything I can

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