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Forsaken Mountain

Genre: Rouge-like
Platform: Windows (unreleased)
Engine: Unreal Engine 4
Role: Game Designer/ Level design

View: First Person
 

Description: 

Forsaken Mountain is a First Person, Rogue-like, Procedural Survival Horror game, set in Alternate Himalayas. Forsaken Mountain is inspired by the concept of unspeakable and realistic horror. 

During your quest to unfold the mysterious occurrences, fight against eldritch horrors and well equipped hired guns, scavenge and craft items, explore varying locales ranging from village markets to snowy forests.

The game maintains tension as death is permanent.  To build more suspense for every new game session, gameplay elements such as items, enemies, locations and events are procedurally generated.

D.G.U.

Genre: Puzzle/ Action
Platform: WIndows, Xbox One 
Engine: Unreal Engine 4
Role: Game Designer/ Level design

View: Third Person
 

Description: 

D.G.U is a 3rd person puzzle/action game in the spirit of the old point and click game like Day of the Tentacle, Sam and Max and Monkey Island. The player i.e. the student death god has to kill targets assigned to him by his/her trainer. As Death God Assistant, it is the player’s duty to collect souls of people beyond their life span.To successfully complete the assigned tasks, the player must take advantage of the provided environment and items around him. The student death god needs to craft deadly devices to kill his targets while being as discreet as possible.

The player’s creativity will be their best tool as they need to study, device and execute perfect plans.

Final Year Project (2013-2014)

No Light

Genre: Stealth/ Exploration
Platform: WIndows 
Engine: Unity
Role: Game Designer/ Level design

View: Top Down
 

Description: 

In No Light, you play as Lumo, a young lumino fish in search of his family and the mystery behind the Power Cut Tragedy.

Personal Project

InvisiBOB

Genre: Platformer
Platform: HTML 5 (browser based)
Engine: Construct 2
Role: Programmer/ Level Designer
 

Description: 

Invisibob is a game created on construct 2  in a span of 3 days with a team of 4 as a school project.

I worked on the project as Programmer and a level designer.


 

You can play the game here: http://invisibob.clay.io/

Academic Project

Mouse Piper

Genre: Puzzle/ Platformer
Platform: HTML 5 (browser based)
Engine: Construct 2
Role: Project Manager/ Game Designer/ Programmer
 

Description: 

Mouse Piper is a 2D platformer. The game is made in Construct 2. The game is about a mouse that is looking for the "Grand Cheese". 

BYOG Project

Grab A Soul

Genre: Puzzle/Arcade

Platform: HTML 5 (browser based)

Engine: Construct 2

Role: Project Manager/ Game Designer/ Level Designer

 

Description:

Grab A Soul is a game made by team of 4 in a span of two days during BYOG, GDC India. I worked on the project as a Project Manager, Game and Level Designer.

 

Genre Analysis

Shoot 'em Up 

A Genre analysis done by us as a part of school assignment. 

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